﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TTEngine
{
    public class Prisoner : Actor
    {
        //constructor
        public Prisoner()
            : base()
        {
            AddTag("Humanoid");
            AddTag("Human");
            Damage = null;
        }

        //non-hostile
        public override bool IsHostile(Actor actor)
        {
            return false;
        }

        //clone
        public override MapObject Clone()
        {
            return new Prisoner();
        }
    }
}
